Game plan 6 · Unit 4

Integration

One flowchart decides the technique. Everything else on this page is the technique itself.

Reach for it when

You see any integral sign, “area between”, “volume of revolution”, “Simpson’s rule”, or an exponential probability density function.

Part 1

The integration flowchart

Fractions are where most integration marks are lost, so quotients get their own steps in Part 2.

1
Direct hit?Finishes it

Already a Methods form or a formula-sheet form. Integrate it.

2
Trig you can’t integrate yet?Loop back to 1

Even powers of sine or cosine, or a product of trig functions. Rewrite with an identity (half-angle for $\sin^2$ and $\cos^2$, or a product identity).

3
Quotient?Finishes it or loops

Run the three checks of Game plan 6.1 in order. A formula-sheet form gives $\sin^{-1}$ or $\tan^{-1}$, and a top that is the bottom’s derivative gives $k\ln|\text{bottom}|+c$. Both finish it. Two distinct linear factors mean partial fractions, then loop.

4
Product?Finishes it or loops

Is one factor the derivative of something inside the other? If so, substitute, then loop. If not, use integration by parts (Game plan 6.3), choosing $u$ with DETAIL.

5
Nothing fits?Loop back to 1

Rearrange it into a form you know. Split the fraction, or long-divide an improper fraction, then loop.

Work down the list and stop at the first step that matches. When a step transforms the integral, start again at step 1 with the new integral.

Memorise

$\sin^2x=\frac12(1-\cos2x)$ and $\cos^2x=\frac12(1+\cos2x)$ are not on the sheet. It only gives the double-angle forms, so if you can’t remember them, rearrange $\cos2A=1-2\sin^2A$. Every even trig power in the course goes through these two lines.

Part 2

Quotients

Game plan 6.1

Quotients: three checks, in order

  1. 1Is it a formula-sheet form? $\frac{1}{\sqrt{a^2-x^2}}$ gives $\sin^{-1}\frac xa$ and $\frac{a}{a^2+x^2}$ gives $\tan^{-1}\frac xa$, straight off the sheet. Watch the value of $a$: write $a^2=\dots$, so $a=\dots$.
  2. 2Is the top the bottom’s derivative, or a constant multiple of it? Then the answer is $k\ln|\text{bottom}|+c$.
  3. 3Are there two distinct linear factors underneath? Use partial fractions: set $\frac{f(x)}{(x-a)(x-b)}=\frac{A}{x-a}+\frac{B}{x-b}$, solve for the constants, and loop. Each piece becomes a log.
  4. 4Is it an improper fraction, with the degree of the top at least the degree of the bottom? Long-divide first, then run the checks again.

Part 3

Substitution and integration by parts

Most integration is spotting a derivative you already know and working backwards. If you can name the derivative that would produce the integrand, you are finished.

Displacementor positionVelocityAcceleration DifferentiateDifferentiateAntidifferentiateAntidifferentiate
Differentiate to move right, and antidifferentiate to move back.
Game plan 6.2

Substitution

  1. 1Look for the shape $f(g(x))\,g'(x)$: an inside function whose derivative sits, up to a constant, as a factor.
  2. 2Set $u=g(x)$, work out $du$, and substitute completely, with no stray $x$s.
  3. 3For a definite integral, convert the bounds to $u$-values and never go back to $x$.
  4. 4Integrate in $u$, then substitute back (indefinite integrals only).
Game plan 6.3

Integration by parts

  1. 1Pick $u$ first, using DETAIL: Derivative of $u$, Exponential, Trig, Algebraic, Inverse trig, Logarithm. Work down the list and take the first one you can see in the integrand. Whatever is left over is $\frac{dv}{dx}$.
  2. 2Check the choice: $u$ should get simpler when you differentiate it. If it doesn’t, you have picked them the wrong way round.
  3. 3Apply the sheet formula $\int u\frac{dv}{dx}\,dx=uv-\int v\frac{du}{dx}\,dx$.
  4. 4If the remaining integral still needs work, go back into the flowchart with it.

Part 4

Trig powers

Game plan 6.4

Integrating trig powers

  1. 1Even powers of sine or cosine: use the half-angle identities, then integrate term by term.
  2. 2Odd powers: split off one factor, convert the rest with $\sin^2+\cos^2=1$, and substitute.
  3. 3$\tan^2x$ becomes $\sec^2x-1$ (a Pythagorean identity on the sheet), because $\int\sec^2x\,dx=\tan x+c$ is on the sheet.
  4. 4Products such as $\sin A\cos B$ use the product identities on the sheet to turn them into sums.

Part 5

Areas and volumes

Game plan 6.5

Areas and volumes

  1. 1Sketch. Every area and volume mark starts with knowing which curve is on top and where the curves cross.
  2. 2Area between curves: find the intersection points by equating, then use $\int(\text{top}-\text{bottom})\,dx$.
  3. 3Rotation about the $x$-axis: make sure the function and the bounds are both in terms of $x$, then $V=\pi\int_a^b(f(x))^2\,dx$.
  4. 4Rotation about the $y$-axis: make sure the function and the bounds are both in terms of $y$. Substitute the original bounds into the rearranged equation to convert them, then $V=\pi\int_a^b(f(y))^2\,dy$.
  5. 5Rotating a region between two curves: define the region with the area steps first, then $V=\pi\int_a^b\left(\text{outer}^2-\text{inner}^2\right)dx$.
f(x)y = f(x) abx
Each vertical slice sweeps out a disc of radius $f(x)$, so its face has area $\pi(f(x))^2$. Stacking the discs from $a$ to $b$ is what the integral does. Sketch the region and the mirrored half first, to see whether you need one curve or an outer minus an inner.

Part 6

Simpson’s rule

Game plan 6.6

Using Simpson’s rule

  1. 1Check that $n$ is even, and work out $w=\frac{b-a}{n}$.
  2. 2Write out $x_0,\dots,x_n$ and their function values in a table before you touch the formula.
  3. 3Apply the sheet’s weights, $1,4,2,4,\dots,4,1$. The values at odd indices get the 4s.
x01x14x22x34x41
With $n=4$ there are five ordinates, not four. Miscounting here is where most students lose the mark.

The worded form, for when you are under pressure

$$\int_a^bf(x)\,dx\approx\frac w3\left[\text{first}+4(\text{odds})+2(\text{evens})+\text{last}\right]$$

The first and last values stand alone. Every value at an odd index is multiplied by 4, and every value at an even index by 2. The width is $w=\frac{b-a}{n}$, where $n$ is the number of strips.

Tech hint

On Paper 2, build the table with your calculator’s table-of-values function rather than working out each value by hand.

Part 7

Exponential probability density functions

Waiting-time questions are integration questions set in a real context. The distribution is on the sheet, and almost all of the work is finding $\lambda$ and then integrating between the right two limits.

The distribution · On the sheet

$$f(t)=\begin{cases}\lambda e^{-\lambda t},&t\ge0\\0,&t\lt0\end{cases}\qquad\mu=\frac1\lambda\qquad\sigma=\frac1\lambda\qquad\int_0^\infty f(t)\,dt=1$$

The mean and standard deviation are equal. That is how you recognise this distribution, and if a question gives you either one, you have $\lambda$ in one line.

λabt P(a ≤ T ≤ b) tail area = e−λb
The curve starts at height $\lambda$ when $t=0$, only decays, and has a total area of $1$. Every probability is one of three areas: a strip between two times, a left-hand piece, or the tail. “At least”, “more than” and “survives past” sit to the right. “Within”, “less than” and “before” sit to the left.
Game plan 6.7

The exponential distribution

  1. 1The PDF $f(t)=\lambda e^{-\lambda t}$, the mean and the standard deviation are on the sheet.
  2. 2Find probabilities by integrating the PDF: $P(T\le t)=1-e^{-\lambda t}$ and $P(T\gt t)=e^{-\lambda t}$.
  3. 3For quantiles, set $P(T\le m)=q$ and solve with logs. The median is $\frac{\ln2}{\lambda}$.
  4. 4Finding $\lambda$ is the hidden work in most of these questions. Game plan 6.7a has the three ways in.
Game plan 6.7a

Find $\lambda$ first: three routes in

  1. 1The mean is given: “on average”, “a mean of”, “typically every”. Then $\lambda=\frac1\mu$.
  2. 2The standard deviation is given. It’s the same line, $\lambda=\frac1\sigma$, because $\mu=\sigma$ here.
  3. 3Neither is given, and a probability is hidden in the wording. This is the complex unfamiliar version: “30% last longer than 5 minutes”, “half are served within 2 minutes”. Turn the sentence into one equation, such as $P(T\gt5)=0.3$ or $P(T\le2)=0.5$, and solve for $\lambda$ with logs.
  4. 4Then fix the units. $\lambda$ is a rate per unit of $t$: a mean of 4 minutes gives $\lambda=0.25$ per minute, so every later time must also be in minutes. Convert before you integrate, never after.

1 · A probability between two times

Integrate the PDF between the two limits, or subtract tails: $P(a\le T\le b)=e^{-\lambda a}-e^{-\lambda b}$. The one-sided versions are $P(T\gt t)=e^{-\lambda t}$ and $P(T\le t)=1-e^{-\lambda t}$. If $\lambda$ isn’t given, run Game plan 6.7a first.

2 · A bound from a probability

The unknown is a limit, not a probability. Write the equation, then take logs: $1-e^{-\lambda t}=q\Rightarrow t=-\frac{\ln(1-q)}{\lambda}$. The median is the $q=0.5$ case: $t=\frac{\ln2}{\lambda}$.

3 · The mean or standard deviation

Both are $\frac1\lambda$. The Methods definitions $\int t\,f(t)\,dt$ and $\int t^2f(t)\,dt-\mu^2$ get there, but they are slow and easy to fumble under time. Quote $\frac1\lambda$ unless the question says “using the definition”.

4 · A worded problem mixing all three

The usual multi-part question. A sentence gives you $\lambda$, part a) wants a probability, part b) wants a time or a median, and part c) asks you to interpret in context. Answer c) in a sentence with units and the variable named. Bare numbers lose marks.

Watch for

“At least”, “more than” and “longer than” are the tail, $e^{-\lambda t}$, with no subtraction needed. Reaching for $1-e^{-\lambda t}$ out of habit is the most common error here.

Remember

The PDF is piecewise: $f(t)=0$ for $t\lt0$. A lower limit below zero is never $-\infty$. It is $0$.

Tech hint

On Paper 2, solve for $\lambda$ or a bound numerically and keep the unrounded value in memory for later parts. On Paper 1, the numbers are chosen so the logs simplify. If yours don’t, check which side of the curve you integrated.

Formulas

Formula panel

Each formula is labelled with how to treat it in the exam.

All the Methods derivatives and integrals, the inverse trig integrals, integration by parts, volumes, Simpson’s rule and the product identities
On the sheet
$\sin^2x=\frac12(1-\cos2x)$, $\cos^2x=\frac12(1+\cos2x)$, or rearrange $\cos2A$ from the sheet
Memorise
The partial fraction set-up $\frac{A}{x-a}+\frac{B}{x-b}$, for two distinct linear factors only
Derive
$P(T\le t)=1-e^{-\lambda t}$ and the median $\frac{\ln2}{\lambda}$. Integrate the sheet’s PDF.
Derive

Watch for

The derivative of $\cos x$ and the integral of $\sin x$ both carry a negative sign. Check the sheet rather than assuming.

Tip

$1+\tan^2A=\sec^2A$ and $\cot^2A+1=\operatorname{cosec}^2A$ are under the Pythagorean identities on the sheet, not under calculus. Know where each formula is on the sheet.

Remember

Specialist writes $\int\frac1x\,dx=\ln|x|+c$. Keep the absolute value unless you know the inside is positive.

QCAA language

What the question says, and what it means

Question typeWhat you’ll seeWhat it means
Choosing a techniqueA bare integralRun the flowchart
QuotientAny fractionGame plan 6.1. Three checks in order
“Hence”“Hence, integrate …”The previous part built your substitution or identity, so use it
Area or volume“Region bounded by”, “rotated about”Game plan 6.5. Sketch first
Approximation“Use Simpson’s rule with $n=\dots$”Game plan 6.6. Table first
Waiting times$\lambda$, “exponential”, “time until”Game plan 6.7. Find $\lambda$ first

Back to the External Game plan or the Topic Guides.

Wording quoted from past QCAA Specialist Mathematics external assessments is © State of Queensland (QCAA), licensed under CC BY 4.0. Tangent Tuition is not affiliated with the QCAA.