Game plan 3 · Unit 3
Vectors and 3D geometry
Name the object, check what you have been given, and work out what is missing.
Reach for it when
You see $\boldsymbol{a}\times\boldsymbol{b}$, column vectors, points in three dimensions, equations of lines, planes or spheres, “perpendicular”, “parallel”, “normal”, or “use vectors to prove”.
Part 1
What am I building?
Every question in this topic builds one of three objects. Each one needs two things before you can write its equation.
A line
a point $\boldsymbol{a}$
and a direction $\boldsymbol{d}$
A plane
a point $\boldsymbol{a}$
and a normal $\boldsymbol{n}$
A sphere
a centre $C$
and a radius $r$
The object decision
- 1Name the object. A line needs a point and a direction, a plane needs a point and a normal, and a sphere needs a centre and a radius.
- 2Check what you have been given against that list. Whatever is missing is what you need to find. Three points but no normal means a cross product. An expanded sphere with no centre means completing the square.
- 3Change between forms when the question asks. For a line, you can read the point and direction straight off the vector, parametric or Cartesian form. For a plane, the normal’s components are the coefficients $a$, $b$ and $c$ in $ax+by+cz+d=0$.
In the Topic Guides
Part 2
Equations of a line
The QCAA asks you to convert between the three forms of a line every year.
Writing the equation of a line
- 1Get the two ingredients, a point $\boldsymbol{a}$ and a direction $\boldsymbol{d}$. Given two points $A$ and $B$, take $\boldsymbol{a}=\overrightarrow{OA}$ and $\boldsymbol{d}=\overrightarrow{AB}$.
- 2Vector form: $\boldsymbol{r}=\boldsymbol{a}+t\boldsymbol{d}$, where $t\in\mathbb R$.
- 3Parametric form: read the components off the vector form, one equation for each axis.
- 4Cartesian form: solve each parametric equation for $t$ and set them equal. If a component of $\boldsymbol{d}$ is zero, that variable is constant. State it separately, and don’t divide by zero.
- 5To test a point, substitute it and check that the same $t$ works in every component. For a line segment, restrict $t$ to an interval and state it.
| Vector | Parametric | Cartesian |
|---|---|---|
| $\boldsymbol{r}=\boldsymbol{a}+t\boldsymbol{d}$ | $x=a_1+td_1$ $y=a_2+td_2$ $z=a_3+td_3$ | $\dfrac{x-a_1}{d_1}=\dfrac{y-a_2}{d_2}=\dfrac{z-a_3}{d_3}$ |
Tip
Every form carries the same two facts. Read $\boldsymbol{a}$ off the constants and $\boldsymbol{d}$ off the coefficients of $t$. In Cartesian form they are the numerators and the denominators.
In the Topic Guides
Part 3
Angles, projections and perpendicularity
Testing and measuring
- 1Perpendicular: test $\boldsymbol{a}\cdot\boldsymbol{b}=0$. Parallel: test $\boldsymbol{a}=k\boldsymbol{b}$.
- 2Angle between two vectors: rearrange $\boldsymbol{a}\cdot\boldsymbol{b}=|\boldsymbol{a}||\boldsymbol{b}|\cos\theta$.
- 3Use the scalar projection for a length and the vector projection for a vector. Both are on the formula sheet.
Try it
Project $\boldsymbol a$ onto $\boldsymbol b$
The angle is acute, so the scalar projection is positive and the arrow points along $\boldsymbol b$.
At $90^\circ$, $\boldsymbol a\cdot\boldsymbol b=0$, so both projections are zero.
The angle is obtuse, so the scalar projection is negative and the arrow points against $\boldsymbol b$.
In the Topic Guides
Part 4
Planes
Before you write an equation, ask which coordinate the plane holds fixed. A variable missing from the Cartesian form tells you the plane is parallel to that axis.
Building a plane from three points
- 1Form two direction vectors in the plane, such as $\overrightarrow{AB}$ and $\overrightarrow{AC}$.
- 2Cross them for the normal: $\boldsymbol{n}=\overrightarrow{AB}\times\overrightarrow{AC}$.
- 3Write $\boldsymbol{r}\cdot\boldsymbol{n}=\boldsymbol{a}\cdot\boldsymbol{n}$, using any of the three points as $\boldsymbol{a}$. Expand it for the Cartesian form if the question asks.
- 4Check by substituting a point you didn’t use.
The order matters
$\boldsymbol{b}\times\boldsymbol{a}$ points the opposite way to $\boldsymbol{a}\times\boldsymbol{b}$. Either normal gives the same plane, but if the question states a direction, use it. $|\boldsymbol{a}\times\boldsymbol{b}|$ is also the area of the parallelogram the two vectors span.
Applying a plane you are given
- 1A given plane almost always arrives as $ax+by+cz+d=0$. Read the normal straight off the coefficients: $\boldsymbol{n}=(a,b,c)$.
- 2To use a point, substitute it. The point lies on the plane exactly when the equation balances.
- 3That one fact answers three kinds of question: whether a point is on the plane, an unknown coordinate, and an axis intercept, where you set the other two coordinates to zero.
Try it
Build a plane from three points
The shaded patch is only part of the plane. A plane carries on forever in every direction, and the dashed triangle just marks the three points. Swap the order and the normal flips. Every coefficient changes sign, but it is still the same plane. The arrow shows the direction of $\boldsymbol n$, not its length.
In the Topic Guides
Part 5
Intersections
Finding where things meet
- 1Line and plane: substitute the line’s parametric equations into the plane’s Cartesian equation, solve for $t$, then substitute back for the point. No solution means the line is parallel to the plane and off it. An identity such as $0=0$ means the line lies in the plane.
- 2Line and line: set $\boldsymbol{r}_1(t_1)=\boldsymbol{r}_2(t_2)$, with a different parameter for each line. Solve two of the component equations for $t_1$ and $t_2$, then check the third.
- 3If the third component agrees, the lines intersect. If it fails and the directions aren’t parallel, the lines are skew. If the directions are parallel, the lines are parallel or the same line.
Try it
Intersect, parallel or skew?
All three components agree, so the lines meet at $(3,1,2)$.
The directions are multiples, and a point on $\boldsymbol r_2$ is not on $\boldsymbol r_1$, so the lines are parallel and separate.
The third component fails and the directions are not multiples, so the lines are skew. Turn the view: from some angles they look as if they cross.
In the Topic Guides
Part 6
Vector geometric proofs
Proving with vectors
- 1Give each key point a position vector, and write every segment in the diagram as a difference of position vectors.
- 2Translate what you are proving into vectors. Perpendicular means a dot product of zero, parallel or collinear means a scalar multiple, and a midpoint is an average.
- 3Do the calculation, then finish with a sentence saying what has been shown.
In the Topic Guides
Formulas
Formula panel
Each formula is labelled with how to treat it in the exam.
Watch for
There is no perpendicular-distance formula in this course. If a question asks for a distance, use a diagram and reasoning, not a formula.
QCAA language
What the question says, and what it means
| Question type | What you’ll see | What it means |
|---|---|---|
| Building an object | “Determine the equation of the plane”, line or sphere | Game plan 3.1. Check the point, direction or normal |
| Lines | “The vector, parametric or Cartesian equation of the line”, two named points | Game plan 3.2. A point plus a direction, then convert |
| Perpendicular or parallel | “Show … is perpendicular to …” | A dot product of zero, or a scalar multiple |
| A plane from points | Three named points | Game plan 3.4. Cross for the normal |
| Intersection | “Where does the line meet the plane”, “do the lines intersect” | Game plan 3.6 |
| Proof | “Use vector methods to prove” | Game plan 3.7. Position vectors first |
Tip
The most useful skill in this topic is reading the point and the direction, or the normal, straight off any form of the equation.
Spot a mistake on this page? Report it